Wednesday, March 30, 2011
TAD Course: Composition and color 1 Part 2
As for now I am just summing up significant changes in my progress to catch with more recent event. Here Jason Manley had me continue working on this particular composition. (Following top down)First came the issue of draft versus craft of the mark making, then came the breaking of repetition with variety. And once more backing away from balance.
Sunday, March 20, 2011
Sketch Blast!
Wednesday, March 16, 2011
Game UI Mock UP
With big gaps of time inbetween freelancing and job searching, I decided to do a mock up of a game UI, if I was going to do my version of Leagues of Legends. Templating from the format I studyed the intense colors, contents, fillers and placment of the in-game UI of Leagues of Legends and adapted it to my own design, of a Steam punk/ Art Deco direction. Here is the assembled UI.
And here is the original content. Considering how many of the content would be very small, I focused on contrast of color, form, and saturation.
Only now do I realize I just made a old version of Jack from " Jack and Dexter" series.
And here is the original content. Considering how many of the content would be very small, I focused on contrast of color, form, and saturation.
Only now do I realize I just made a old version of Jack from " Jack and Dexter" series.
Thursday, March 10, 2011
TAD Course: Composition and Color 1
For our first assignment for this, run by Jason Manley, he has his class do abstracts provoking emotions without recognizable symbols such as hearts, crosses,etc. Can you guess how I was feeling?
TAD Course: Figure Drawing
Since February of this year, I've been attending The Art Department run by Conceptart.org. Here i have the honor of working with John English and Jane Radstrom. Here was my first assignment.
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